Here it is, thril-seekers! See the preview for 2 complete pages of 1793! Read Roshawn’s awesome review of Judge Dredd Megazine #326! Leave a comment about (almost) whatever’s on your mind or send email to email@example.com!
Written by Michael Carroll. Drawn by PJ Holden.
Writer doesn’t slow the pace this Prog as Dredd enters Sue Perkins block and the big gun is being prepared with the Space Corps at the perimeter. Artist’s art style may not be my first choice for this action-thriller, but he skillfully illustrates the story with the right tension and some small, but neat, off-beat moments.
Written by Ian Edginton. Drawn by Steve Yeowell.
Much exposition is given about many magic artifacts. It all comes down to this, though: the two magic dudes will wield a quantum tortoise against the thieves. A trap will be set for the artifact thieves at a public donation the next day. Meanwhile, Orlando Doyle’s clone and his freer bicker.
So, in all this wonderful wonder, where are the pirates?
Written by Gordon Rennie. Drawn by Leigh Gallagher.
Aquila is with the Iceni leader and is given the task to fight the Romans at the mystically fortified Londinium. Aquila will also have to deal with the Roman’s own strongman in tow who was introduced in shadow last Prog. Rennie uses exposition to shape a cool alternate history of Britain and Gallagher ably sets the active night scene at the Iceni village.
Written by Rob Williams. Drawn by Dom Reardon.
Charon the Ferryman gets to enjoy himself before the world starts to end. The Hunter, in his ongoing pursuit of Ichabod, considers torturing Ichabod. I question the Hunter’s timing of such change of tactics, though.
Written by Andy Diggle. Drawn by Ben Willsher.
Droid Sattelat leads Lenny to Loggerhead. Lenny informs Loggerhead of his upcoming score and Loggerhead has telepath Mink verify Lenny’s plan. Loggerhead wants a big cut of the money Lenny’s getting. Lenny agrees to give the big droid his share knowing owing mobster machines while doing dirty business comes with a price.
I commend Willsher making the most of monochrome by the brilliant tone shifts between Mega-City One and Lenny’s mind. I am amused by Diggle’s characterization of this portion of Mega-City One’s underground and ensuring that Lenny’s a desperate opportunist who’s running a fool’s errand. Indeed, the oddities around Lenny are Diggle’s way of providing his own shades of gray.
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